Hello ladies and gentlemen! A new version of C&C Generals World War II has been released recently by their team. For those unfamiliar with it, C&C Generals World War II is a total conversion for Command & Conquer Generals: Zero Hour with a focus on multiplayer battles in the style of the Second World War. It comes with four factions: the Allied Army, USSR, Germany, and Japan. Each sub-faction determines up to 3 specialties, which can provide unique abilities and units. Among other features, this mod brings a unique ranking system and custom textures that depend on the map and the unit's rank. Here are the updates from C&C Generals World War II v0.27.8:

Quote:
General update 05.12.22
v 0.27.8

Changes:

New mechanics and global balance
- Changed the frequency of detection by all types of scouts of enemy invisible units (1 time in 500 ms) so that already detected units do not disappear "to nowhere". Removed "detection circles", and left the grid on the detecting unit.
- Added a delay to Japan's Fake army ability so that it can't be used with the bug.
- Japanese infantry invisibility upgrade moved from the command center to the tech center.
- Upgrade "Explosive business" in the barracks of Germany now gives the opportunity to plant explosives for infantrymen with PP
- Added a new $2500 Intelligence Gathering upgrade to the Allied Radar. After studying it, you have the opportunity to open the entire map for a short period of time.
- Added a new upgrade, "Partisan Observers", for $2500 in the USSR radar. After studying it, you have a permanent opportunity to observe the movement of enemy artillery and heavy tanks until they are destroyed.
- Added a new upgrade, "The Fifth Column", for $2500 in the Japan Radar and the German Tech Center. After studying it, you have a constant opportunity to observe the places of collection of resources and fuel storage of the enemy until they are destroyed.
- Changed the effect and description of the "Infantry First Aid Kit" upgrade: now it increases the amount of HP of all infantry by 20%. Removed self-healing effect.
- Changed the action and description of the "Magnetic mines" upgrade: now charges immobilize vehicles for 15 seconds when triggered. With a successful detonation, with a probability of 20%, the crew of the vehicle will be destroyed.
- Clarified the description of the tripwire and dynamite upgrades.
- Increased damage and range of fire for all infantrymen with SMGs
- Reduced damage of grenades of all types. Complete reworking of the ratio of grenade damage type (frag/hammer) to armor types. Molotovs are more effective against vehicles, and fragmentation - against buildings.
- Added "free" infantry planted from the start in the following armored cars: Sdkfz222, Sdkfz232, Ba64, Ba6, Su76, DaimlerMk2, Type93. The quantity and types are different.
- Removed explosive death from mines so that allied units stop destroying their own dozers when they clear minefields.
- Rebalance of the secondary economy (more details below)
- Increased damage and range of fire for all infantrymen with SMGs
- Reduced damage of grenades of all types. Complete reworking of the ratio of grenade damage type (frag/hammer) to armor types. Molotovs are more effective against vehicles and fragmentation - against buildings.
- Added "free" infantry planted from the start in the following armored cars: Sdkfz222, Sdkfz232, Ba64, Ba6, Su76, DaimlerMk2, Type93. The quantity and types are different.
- Removed explosive death from mines so that allied units stop destroying their own dozers when they clear minefields.
- Rebalance of the secondary economy (more details below)

Unit Balance
- Fixed a bug in the allied factory commandset that allowed building an M24 Chaffee from level 1 without a production upgrade.
- Fixed duplication of hotkeys for the Allied faction: now the Jeep is built on [R], the M26 Pershing is built on [K]
- Increased HP of infantry medics (200->300)
- Increased HP of all infantry heroes to 600
- Changed the effect of the invisibility of Roza Shanina (USSR) and Hiro Onoda (Japan): now they are visible only when using abilities. In other cases, they are invisible (when shooting at infantry - too).
- Changed the effect of invisibility for all infantry: now they are visible only when using abilities and shooting. In other cases, they are invisible (when using magnetic mines - too).
- Increased reload time t34-85 (3500ms -> 4500ms)
- Changed the price of sdkfz232
- Changed the price of sdkfz251 (700->875)
- Changed the price of motorcycles
- Fixed motorcycle armor bug (damage from anti-aircraft guns and infantry rifles did not pass if the shooter was dropped from the sidecar)
- Increased the HP of all stationary guns built by dozers. 1 stationary gun should be more effective than 3 light tanks.
- The locomotive of the Japanese kamikaze aircraft has been changed (it used to be like a fighter, but now the dynamics and speed are like a bomber).
- Reduced the HP of the Japanese kamikaze aircraft.
- Reduced the splash radius from the explosion of the Japanese kamikaze plane.

Graphic arts
- Added visual effect of engine/gas tanks burning for some tanks when HP is low

Sounds
- All transport planes for resupply drop zones are given no damage armor to avoid triggering AA and Aircraft (many complaints that the constant "unit attacked" alerts are very annoying to players)

Special abilities of generals and superweapons
- Fixed work of SW "Immediate Repair".
- Reduced the number of aircraft HP from the "air dominance" ability from 20000 to 5000
- Decreased the duration of aircraft from the "air dominance" ability:
= for level 1 from 30 to 20 sec
= for level 2 from 60 to 40 sec
- Increased the amount of HP for all superweapons (you need to use at least 2 HP, not just one to destroy it):
= USSR mass production plant: 3400 -> 5500
= all other nations: 3000 -> 4500
- Changed the number of units produced by the USSR Mass Production Plant at a time:
\u003d T-34-85 - 4 pcs.
= SU-85 - 3 pcs.
= SU-122 - 3 pcs.
=Katusha - 2pcs.

Known Issues
- Random triggering of the upgrade of the German secondary (incam of the synthetic fuel plants does not always change after the upgrade). If the problem is not resolved, there will be a small additional patch before the tournament, where with the setting of the average value of $
- Panthers and pz3 can't shoot smoke after upgrading to armor
- Random problems with the work of AI on the maps (the logic of their work has not been corrected for a very long time)


You can check more information about C&C Generals World War II by visiting the Official Website. You can grab the latest version of C&C Generals World War II by clicking Here. And that's all regarding C&C Generals World War II for now. Stay tuned at PPM for more news about C&C Generals World War II!

C&C: Reloaded v2.4.1 has been released!
December 09, 2022 - 00:48
Welcome back, commander! FS-21, the leader of C&C Reloaded, has published a new version of C&C Reloaded called C&C: Reloaded v2.4.1. C&C Reloaded is a classic modification that combines the Tiberian Sun and Red Alert 2 factions into Red Alert 2: Yuri's Revenge with Ares and Phobos. Here are the official words about C&C: Reloaded v2.4.1:

Quote:
C&C: Reloaded 2.4 was released, focusing on AI improvements and gameplay balance changes.

The most noticeable changes of this release are:
- Updated Phobos library to the latest development snapshot with additional features.
- Updated Ares library to version 3.0p1.
- Updated CnC-Draw library to version 4.9.0.0.
- Replaced the old AI system for selecting AI Teams in multiplayer. Now, AI can't cheat prerequisites.

- Added two new single-player maps. These 2 are Tiberian Sun demo missions.



- Enabled a placement preview of the structures.



- Soviets now can choose between Tesla Coil or the Tesla Tower, But once you build one type, you won't be able to build the alternative until you sell all the Teslas. Similar to Tech Center/Tech Lab logic.



- Replaced the old GDI Orion ship. Now it uses the EMP cannon to force the submerged units to emerge and then attack with the cannon. Previously it was a support unit.




If somebody is interested to read the full changelog, please visit here:
Forums.revora.net


You can find more information about C&C Reloaded by visiting the Official Website. Download C&C: Reloaded v2.4.1 Here. You can check the full changelog from C&C: Reloaded v2.4.1 Here. And that's all for now! Have fun and enjoy C&C Reloaded!

Hello everyone! VectorIV, the leader of Zero Hour Enhanced, has recently shared some progress done with this project with the public. For those unaware, Zero Hour Enhanced is a modification for Command & Conquer Generals: Zero Hour that enhances the gameplay experience of the game according to VectorIV's visions. Here is what you need to know about the progress on Zero Hour Enhanced:

Quote:
This time, featuring the Leopard 2A4, M1A2 Abrams, and M2A3 Bradley. NATO MBTs, while generally serving the same purpose as the PLA MBTs, specializes in air-land blitzkrieg assault tactics to best utilize their fewer number than the PLA war machine to their advantage. With air superiority secured, NATO MTBs could spot and fire at their targets with lightning speed! This effectively makes them superior in breaking through enemy defensive lines or a 1v1 engagement with enemy MBT.

The M2A3 Bradley, when compared to the PLA ZBD-04A, is inferior in terms of firepower but cheaper to produce and field. However, both could shred enemy infantry to pieces, so they succeeded in their intended roles, infantry fighting. When it comes to anti-tank role, the M2A3 Bradley outperforms the ZBD-04A with its double TOW launchers if the missiles hit their target.

The fate of battle between these NATO and PLA armors lies in how you best utilize their traits and characteristics in combat. I swear, they're really different from each other and not just a clone of the same respective units.







NATO Leopard 2A4 'Crusader' Main Battle Tank is the backbone of the Western European armoured divisions. Made from German steel and engineering, this tank excels in all aspects of armored warfare, whether it's firepower, speed, or survivability.

As a result of this, many NATO countries opt for the Leopard 2A4 instead of the Abrams. Armed with a 120mm smoothbore gun, it's a force to be reckoned with.

Mounting the Leopard 2A4 with an optional M240 GPMG gunner increases its effectiveness against enemy infantry, attack helicopters, and low-flying aircraft while also increasing the line of sight.

Doesn't come equipped with pre-installed smoke grenade dischargers, but they can become available via a local upgrade. Despite that fact, Leopard 2A4 can still use its engine as a smoke screen generator to create a small smoke screen surrounding it in case of emergency.

To further increase its endurance, an upgradable armor skirt option is available for installation.

Armaments: 120mm smoothbore gun, M240 7.62mm coaxial machine gun, and (upgradable) pintle-mounted M240 7.62mm machine gun.








NATO M1A2 SEP 'Abrams' Main Battle Tank is the symbol of US imperialism freedom and democracy. Deployed in many "liberation" wars, especially during the GWOT, such as the Gulf War or the Iraq War, the Abrams have evolved to become the MBT of all time. It's also seen within NATO as the ironclad.

Armed with the same 120mm smoothbore gun as its European counterpart, it's unrivaled in delivering democracy to all corners of the world.

With the Leopard 2A4 being cheaper to produce (and better?) than the American counterpart, the Abrams, many still question why the US still opts for it. Infamous US general 'Ironside' speaks to the press with the quote, "Why the ztype not? We're rich! And our citizens don't need any healthcare or a living wage. That's for pussies. We live in a free country, a free world. What are you? A COMMIE???"

General Ironside then left the room, refusing to elaborate further.

Mounting the M1A2 SEP with an optional M240 GPMG gunner or M2 'Ma Deuce,' HMG gunner increases its effectiveness against enemy infantry, vehicle, attack helicopter, and low-flying aircraft while also increasing the line of sight.

Doesn't come equipped with pre-installed smoke grenade dischargers, but they can become available via a local upgrade. Despite that fact, M1A2 SEP can still use its engine as a smoke screen generator to create a small smoke screen surrounding it in case of emergency.

To further increase its endurance, an upgradable armor skirt option is available for installation.

Armaments: 120mm smoothbore gun, M240 7.62mm coaxial machine gun, (upgradable) pintle-mounted M240 7.62mm machine gun, and (upgradable) pintle-mounted M2 'Ma Deuce' 12.7mm air-defense machine gun.




NATO M2A3 'Bradley' Infantry Fighting Vehicle is NATO's universal combat vehicle named after US General Omar Bradley. Cheap to produce, it remains the best choice for many NATO countries despite its aging. Designed to fight alongside the Abrams, it's held in the same high regard among NATO troops.

Armed with 25mm autocannon and two TOW ATGM launchers, the Bradley can engage both enemy infantry and tanks with great effectiveness. It's not to be underestimated.

It can also transport troops to the frontline in mass with utmost speed.

In case of emergency, the M2A3 can use the equipped smoke grenade dischargers to cover its timely retreat or to support friendly troops in advancing into the enemy position.

Armaments: 25mm autocannon, coaxial M240 machine gun, and (upgradable 2x BGM-71 TOW ATGM launchers.)

That concludes the first part of the update.


For further information about Zero Hour Enhanced, visit its ModDB Profile. And that's all regarding Zero Hour Enhanced for now. Stay tuned at PPM for more news about Zero Hour Enhanced!

Blender 3.4 has been released!
December 08, 2022 - 04:40
One vision, one purpose! Reinforcements have arrived from Blender as Blender 3.4 has been recently released by their team. Blender is the most complete free 3D modeling tool, a must-have for anyone who is into game development or modding. Here are the changes and the fun stuff from Blender 3.4:

Quote:
Blender Foundation and the online developers community are proud to present Blender 3.4!



Blender 3.4 Splash by Blender Studio



What’s New

A highlight in this release is the integration of Intel’s Open Path Guiding Library, adding support for path guiding in CPU in Cycles.

The auto-masking tools in Sculpt/Paint mode are now accessible from the 3D Viewport and support cavity, view, and area-based auto-masking. The UV editor received several updates to existing tools as well as new operators to align UV rotation, randomize islands, support for the non-uniform grids, and more.

Geometry Nodes now shows an overlay in the 3D Viewport, making it easy to debug and test parts of your node tree. Many new nodes have been added to retrieve mesh and curve data, sample UV surface, Node Group assets now show in the Add menu, and so much more.

Other improvements include a new Grease Pencil outline modifier and better Fill tool,  support for PBR extensions in .mtl files, animation editors improvements, major performance speed-ups, and much more.

Explore the release notes for an in-depth look at what’s new.




Blender 3.3 LTS


The latest long-term support release also received an update today, Blender 3.3.2 LTS. Learn more and download.



-----------------------------------------------------------------------------------

Another exciting milestone was achieved thanks to the Blender community and the over 3000 individuals and organizations contributing to the Blender Development Fund.

Happy Blending! 

The Blender Team
December 7th, 2022



And there is a video detailing the changes in 5 minutes:






You can check more information about Blender by visiting the Official Website. Grab the latest version of Blender by clicking Here. That's all, folks! Stay tuned at PPM for more news coverage on Blender!

Hi everyone! The staff from paint.net has recently released paint.net 5.0 beta (build 8376). It's the first non-alpha version of 5.0. For those who are not acquainted with it, paint.net is a free and open-source image and photo editing software for Windows with quite a rich set of features. The changes from paint.net 5.0 beta (build 8376) were announced previously here. Today the team came up with the following words about this beta 5.0 release:

Quote:
First, check out the post for the first 5.0 alpha build to read about all the latest changes, additions, and fixes. There’s a lot!

We’re now at the beta stage for this release, which means 5.0 is feature-complete, translations are complete, and all that’s left is to squash any outstanding bugs. If you find any bugs it is very important for you to report them! Do not assume that the bug has already been noticed or will be fixed.

This build is available via the built-in updater as long as you have opted-in to pre-release updates. From within Settings -> Updates, enable “Also check for pre-release (beta) versions of paint.net” and then click on the Check Now button. You can also use the links below to download an offline installer or portable ZIP.



Here’s what’s been fixed or changed since the previous build (5.0 alpha build 8368):


  • Fixed many long-standing issues with keyboard/mouse focus, whereby tool shortcuts would not work when the mouse was in certain places (e.g., over the Tools or History window)
  • Fixed a bug in the Brush Size, Corner Radius, and Font Size drop-downs where the value would be missing from the drop-down list
  • Fixed a bug in the Bokeh blur effect where the image would be sharpened or blank when the radius was less than 1.0
  • Fixed a few translation-related bugs
  • Fixed a rare crash in the canvas rendering code
  • Fixed the Move Selected Pixel tool’s rendering when pixelated selection quality was chosen in the toolbar. The outermost edges were being incorrectly antialiased.
  • Fixed the Move Selected Pixel tool’s rendering when using Nearest Neighbor and antialiased selection quality. It was sampling pixels outside the selection.
  • Optimized startup performance a bit
  • New: Added a Direct2D ShadowEffect2 which supports the same HighQuality mode as GaussianBlurEffect2. Plugins can use these for higher-quality rendering when it’s necessary to avoid certain types of rendering artifacts.
  • Changed: The wrappers for Direct2D’s built-in Directional Blur, Gaussian Blur, and Shadow effects now default to Quality instead of Balanced
  • Removed “Preserve Background” from Rotate/Zoom



System Requirements

  • Windows 10 v1809+ or Windows 11

    • NOTE: Windows 8.1 and Windows 7 SP1 are no longer supported.


  • 64-bit CPU and 64-bit version of Windows

    • Both Intel/AMD x64 and ARM64 are natively supported.
    • NOTE: 32-bit x86 is no longer supported.


  • Optional:

    • A pen or drawing tablet that supports Windows Ink


  • Recommended:

    • A CPU that supports AVX2, which includes most CPUs released since 2013.

      • Note that AVX2 is not required. It simply helps performance, especially at app startup.


    • A discrete GPU such as an NVIDIA GeForce, AMD Radeon, or Intel Arc

      • or an AMD Radeon APU (a type of integrated GPU)
      • or an Intel Iris Plus or Iris Xe integrated GPU


    • The GPU must support Direct3D 11. Otherwise, the CPU will be used for rendering, which will have poor performance.
    • An Intel CPU with an Intel “HD” or “UHD” iGPU works fine but will probably not show much if any, performance improvement over previous versions of Paint.NET (which used the CPU for most rendering). The default quality used across the app (e.g., in distortion effects and the Move Selected Pixels tool) will be automatically lowered to compensate.





Downloads

Offline installers, portable ZIPs, and deployable MSIs are available over on GitHub. The “web installer” will be available at a later date.


If you are curious about paint.net, visit the Official Website to obtain further information about it. Download paint.net 5.0 beta (build 8376) if you are willing to test it and provide some feedback. And this is all for today! Enjoy paint.net and provide your feedback about it so it can get better.

C&C AI Editor 2.0.4.6 has been released!
December 06, 2022 - 15:26
Hi everyone! E1Elite, the leader of C&C AI Editor, has been busy recently in order to release C&C AI Editor 2.0.4.6 and announce it in PPM forums. C&C AI Editor is an open-source utility to edit AI.ini and related files from Command & Conquer: Tiberian Sun and Red Alert 2, allowing you to edit Task Forces, Script, Team, and AI Trigger Types. The changes from C&C AI Editor 2.0.4.6 were announced with the following words:

Quote:
Update version 2.0.4.6

Changes:
- Default start index used in ID generation is now 02000000.
- Default start index for TS Firestorm is now 03000000. Available in config as StartIndexFS.
- Custom script action parameter dropdowns with ScriptParamTypes section.
- Script action detail updates and adds YR Phobos script actions.
- AI Guide updates.

Attaching the updated version. Source code.


You can learn more about C&C AI Editor by visiting the Official Website or its topic at PPM forums. You can grab the latest version of C&C AI Editor by clicking Here. That's all, folks! Stay tuned at PPM for more news coverage on C&C AI Editor!

Hi everyone! A new version of Open Hard Vacuum has been released recently by their team.

For those unfamiliar with it, Open Hard Vacuum is a game that uses OpenRA Engine and it is inspired by an old game called Hard Vacuum, which ended up not being released at all, except for its art graphics.

Here is the official announcement from Open Hard Vacuum's staff about OpenHV Pre-release 20221204:

Quote:
We resolved plenty of bugs and changed the game balancing according to player feedback. Happy testing!




We wish everyone a relaxing pre-Christmas period.








Visual details like shadows have been improved.




The full changelog is available on GitHub with some additional standalone installers.

Find players and chat with us on Discord or connected via Matrix.


And the change log:

Quote:

  • Fixed Trade Platform repairing units when powered down.
  • Fixed buildings overlapping with Ore Smelter.
  • Fixed munched trees auto-tiling with forest.
  • Fixed Helicopter Gunship shadows overlapping.
  • Fixed clear ice tile being marked as a cliff.
  • Fixed buildable terrain overlay marking mountain as buildable and stone as not.
  • Fixed incomplete buildings being sellable.
  • Fixed Dropship husk elevating before falling down.
  • Fixed buildings with explosives planted being sellable.
  • Fixed Outpost not being faction-specific.
  • Fixed Reconnaissance Tank being unavailable in the map editor.
  • Fixed Hacker Pod being unavailable in the map editor.
  • Fixed firearms shooting through walls.
  • Fixed Dropzones being ignored by AI engineers.
  • Fixed ice cliffs are being treated as water.
  • Fixed game rules forbidding enemy props.
  • Fixed Builder deployment into Outpost offset.
  • Fixed tanks exiting at the main base.
  • Fixed CubeSpawner creating an unlimited number of cubes.
  • Fixed mining tower flames.
  • Fixed cash ticks are shown on the menu map.
  • Fixed menu map spawning an additional miner.
  • Fixed ECM tank targeting already disabled vehicles.
  • Fixed Transport Tank filled with Rocket Pods ignoring air units.
  • Fixed Tech Center, Storage, and Starport faction-specific paint.
  • Fixed mining tower shadow and damaged sprite in the editor.
  • Fixed turret aiming directions on the menu map.
  • Fixed gates not updating shadows consistently.
  • Added map Another Beautiful Winter by @nmoskopp
  • Added shadows to the tank trap.
  • Added out-of-map bounds check for Mining Tower placement
  • Added a rotating husk for the Transport Helicopter.
  • Added limited ammo to attack aircraft.
  • Added missile jamming to the Hacker Tank.
  • Added pod repair near Module.
  • Added Technician blow torch to repair pods.
  • Added manual submarine dive.
  • Added remastered map Beyond Destruction by SiegeSpud.
  • Added map Season Greetings '93 by SiegeSpud.
  • Reduced Televator power consumption.
  • Reduced Elite Pod damage.
  • Increased AA pod effectiveness against Elite Pod.
  • Reduced the maximum trade vehicle delivery price.
  • Reduced the delivery time of trade shipments.
  • Increase resource deposits after tanker capacity increase.
  • Removed pilot spawning on death for the air transports.
  • Removed harbor placement in deep waters.
  • Removed Repair Tanks repairing ships.
  • Removed ship sonar detection circle drawing to avoid visual clutter.


Based on a pre-release version of @OpenRA.



For further information about Open Hard Vacuum, visit the Official Website. Open Hard Vacuum is available for download Here. And this is all for today! Enjoy Open Hard Vacuum and provide your feedback about it so it can get better.

OpenRA Playtest 20221203 is now available!
December 03, 2022 - 19:47
Hello everyone! A new version of OpenRA has been released recently by their staff. For those unaware, OpenRA is a real-time strategy game engine that recreates the gameplay experience of Command & Conquer games. OpenRA is packaged with three mods: Dune, Tiberian Dawn, and Red Alert 1, which expands and improves the experience of the original games based on the development team's ideals. OpenRA works for Windows, Linux, macOS, and FreeBSD. Here is the official announcement from OpenRA's staff about OpenRA Playtest 20221203:

Quote:
Welcome back, Commanders! After more than a year and a half, the OpenRA team proudly presents Playtest 20221203. It is finally here!


There have been tons of massive changes under the hood, and with reduced contributor activity, it took us a very long time to catch and squash all those pesky bugs. With the help of our third-party mods and people testing the devtest builds, we believe we finally have a stable release on our hands. We are incredibly excited to showcase a number of new features and improvements that have been built up over the last year and a half:


  • One highlight feature is the new hierarchical pathfinder, which massively increases performance on large or more complex maps.




 HPF helps units to predict obstacles better ahead of them.


  • Our new net code brings major improvements to multiplayer. Your games should feel much smoother and units more responsive in both low and high latency settings.






  • We have added transient text notifications matching speech notifications. Now you can play without sound!





  • The fairly recent Dune film has brought many players to Dune 2000 and a decently sized multiplayer community was born. With the feedback from the community Dune 2000 has received a number of balance and polish changes.





  • Tiberian Sun has also received its fair share of features and bug fixes. This time around the highlight is tilting on slopes.






OpenRA now supports tilting on slopes!

Some of the more visible new features and improvements include:

  • Measures against sound/notification overlap. No more u-u-u-u-unit lost
  • Measures against spamming the multiplayer lobby and in-game chat
  • The ability to mute players
  • Support for disabling the chat in replays
  • An in-game encyclopedia in Dune 2000
  • New Red Alert missions
  • Community balance changes for all mods


Notable changes for mappers and modders include:

  • Automatic map reloading in the background
  • A change to the way speed is calculated for ground units
  • A new map format that includes the map preview (minimap) in the map versioning (map hash)
  • Loaders for more audio formats (e.g., mp3 and ogg), and formats used by the remasters
  • Many linting and documentation updates


As well as some other changes worth mentioning:

  • Toolchain and changes to support the .NET 6 runtime
  • A massive amount of upgrades to both in-game and client UI
  • Many more hotkeys became rebindable
  • Substantial progress towards localization


All in all, 615 pull requests were merged since the last release, and 552 issues were closed, bringing the total number of open tickets down by 141.



This post covered just a small subset of all the changes and improvements added since the last release. We encourage anybody interested in finding out more to read the full changelog. Head on over to the download page to install the new playtest and let us know what you think in the comments below, on our forum, community Discord server or on GitHub. Happy playtesting!


You can find more information about OpenRA by visiting the Official Website. OpenRA is downloadable at This Address. That's all folks! Stay tuned at PPM for more news coverage on OpenRA!